![]() Save my name, email, and website in this browser for the next time I comment. Your email address will not be published. Transfered Texture, World Space Direction, World Space Normals.Bent Normals, Color Map,UV to SVG, Opacity Mask, Thickness,.The bakers include: AO, normal, ID, height, curvature, position, polypaint,.4 graphs types: Tiling textures, MDL materials, Math Functions and Noise Editor.Use the real-time PBR viewport to preview your work exactly as it appears in Unity. ![]()
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